Theme Park

Theme Park

One of the earliest ground breaking simulation games for the 32-Bit generation.

Genre:
Simulation 
CDs: 1
(??Megs)
Players:
1 Player
ESRB: Kids to Adult
No Descriptor
Publisher:
Electronic Arts
Retail Barcode:
0 14633 07630 1
Memory:
1  Block
Developer:
BullFrog
Sony ID:
SLUS-00017
Accessories:
None
Released:
October 20, 1995
PSRM:
000350

Design Your Own Theme Park!

Think you can design and build the greatest amusement park in the world? You select the site, you lay out the rides and attractions. You control every aspect of running a profitable amusement park; from staffing to R&D. Any mistakes, and tourists who populate your park will be sure to let you know. Oh, and that merry-go-round in flames is a clue, too.

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Jewel Case Variant

  • Theme Park is notorious for an amusing event you can apply to the tourists. Simply construct a a rollercoaster that has an extended, steep drop in the track that snaps into a 180 degree turn. If you’re patient enough, tourists will fly off the cart.
  • Bullfrog’s brand name was quietly killed off when EA merged studios around 1999. Oddly enough, a certain man named Peter Molyneux left the company to form Lionhead Studios.
  • Theme Park has a peculiar persistent mis-step in it’s artwork. The original Long Box has the ESRB rating, but is missing the Descriptor box and ESRB phone number. On the jewel case release, these missing items are now present, except the explanation box reads as the place holder “RATING DESCRIPTOR” text.
  • Oddly enough, the game doesn’t support the Mouse. It looks like the PC version has some serious mouse issues of it’s own.