October 10, 1996
Midway / Avalanche
0 31719 26962 4
1 to 2 Players
Mature – Realistic Violence, Realistic Blood & Gore
This Game Is On FIRE!
Shao Kahn’s final attempt to control the earth is up to us…
32 Immediately playable characters plus 4 classic characters!
…You have no choice. Defeat Kahn’s deadly Warriors or die trying.
The original Black Label Release pictured above, Ver. 1.0 – is the “Base Color” version. In order to properly show the disc color, we had to photograph it, as scanning proved too much to color correct. This is the earliest version of 1.0 that we have, so we have used it as the ‘base’ version when illustrating the variants. These changes in the print jobs are more than the likely the culprit behind people’s beliefs that there were code differences between the mysterious ‘orange’ and ‘brown’ printed discs.
Version 1.1 Code Updated
Version 1.1 in Greatest Hits Form
- There are no known misprints.
- There is no review for this game yet.
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Final Score: NA – No Review
- There are no screenshots for this game yet.
- Mortal Kombat Trilogy is quite literally the result of creator Ed Boon realizing he didn’t want to waste all that empty space on the CD, so they brought in as many art assets as the could.
- The “Exclusive PlayStation Edition” banner on the front is a quite cheeky double brag for the game. When the game was released, it was only available on the PlayStation and Nintendo 64, meaning it was ‘exclusive’ from the Saturn. The N64 version however, was missing multiple characters, multiple backgrounds were inaccurate or ‘changed’, a hell of a lot of animation frames got chopped, and suffered some pretty bad slowdown. The point being the missing characters were ‘exclusive’ to the PlayStation as well.
- The Sega Saturn version was not released until almost a year later.
- Despite being in the game, the Pit II’s stage fatality was disabled due to none of the MK3 / UMK3 characters having the second half of the falling animation. In my honest opinion, they could have handled it better than they did with some slight of hand in the programming.
- 1.0 Versions of the game have a music track clearly labelled “SNES MK3 Ending”, which makes you wonder just how kit-bashed together the game code and music really were.
- Due to Johnny Cage’s original actor Daniel Pesina being let go from Midway, an all new Johnny Cage was recast, re-filmed, and introduced into the game. He is the only character to get said treatment for the project.
- Fans have pointed out that despite the various inconsistencies with 1.0 versions, the 1.1 re-releases have a play-style that is nearly identical to Ultimate Mortal Kombat 3.
- The game has a minor incompatibility with PlayStation 2s and 3s. After finishing the game, or failing to continue, the game will not load the main menu – it’ll simply freeze.
- Due to the game’s resolution change from the arcade, in turn affecting the size of the characters, many combos now no longer work or need to be re-timed due to the spatial difference.
- Many of Mortal Kombat 3’s Kombat Codes were stripped out due to being redundant. This includes the “Winner Fights (said character)” Kodes since you could already actually play as those characters. Many others were most likely pulled due to some sort of incompatibility with the UMK3 characters and MK1/2 variants.
- While a cheeky addition at first, Shao Kahn sitting atop the original Mortal Kombat 1’s Courtyard stage hides a business decision. Any original actors who refused to join MK3 due to royalty disputes with Midway were left out of the game. This is more than likely why the Palace Gates (contains Namco’s Pac-Man icons), Warrior Shrine (most of the actor statues would have had to be replaced) and Throne Room (Shang Tsung’s original actor was probably too hard to remove) were cut. Sad, as these were my 3 favorite stages from the original next to the Courtyard.
- Mortal Kombat 3’s music is apparently playing at a much slower pace compared to the original.
Moral Kombat Trilogy carries over a few of Mortal Kombat 3’s tricks, but brings its own as well.
Good times to be had with a few simple button presses.
- Hidden Menu
Open up the Options Menu and Hold Up + L1 +L2 + R1 + R2 until the screen shakes. Now move over and the green question mark will be selectable. You will have access to 1 Button Fatalities, Instant Aggressor Meter, Reducing the Boss damage to normal player levels, Low Damage, and Health Recovery.
For the 1-Button Fatalities, the Button Layout is:
High Kick = Fatality 1
Low Kick = Fatality 2
High Punch = Brutality
Low Punch = Babality
Run = Animality
Block = Friendship
- Play as Chameleon
After choosing any male ninja, hold Left + Block + Run + High Punch + High Kick until the game loads. Your character will explode into Chameleon. He constantly morphs into all of the male ninja characters – essentially a one man ‘Randper Kombat’ code. For Player 2, use Right instead of Left.
- Random Select
Player 1 should place their cursor on Noob Saibot and then Press Up + Start.
Player 2 should place their cursor on Rain and then press Up + Start.
- Stage Select
Move your cursor to Sonya Blade and then press Up + Start.
- Play As MK1 and MK2 Version Characters
Pressing Select on Rayden (MK1), Kung Lao (MK2), Kano (MK1), or Jax (MK2) will convert them back to their older version in parenthesis.
Shao Kahn’s Lost Treasures
This becomes accessible after you have either won an 8-Player Tournament or finished 1-Player Arcade Mode. If you access via the 8-Player Tournament, all 12 choices are selectable. If you go for it during Arcade mode, you will be handicapped by your Difficulty Tower. Novice will give access to the first 4 choices; Warrior the first 7, Master the first 10, and then Champion gives you all 12 to choose from. Here’s what you’re fighting for:
1 – Tournament Outcome (Character Ending)
2 – Battle with Chameleon (Best 2 of 3 Rounds)
3 – MK1 Classic Endurance Kombat (Fight Kano MK1, Raiden MK1, Best 2 out of 3 Rounds)
4 – MK2 Classic Endurance Kombat (Fight Jax MK2 and Kung Lao MK2, Best 2 out of 3 Rounds)
5 – Random Prize (Chooses one of the other 11 options at Random)
6 – Fatality Demonstration 1 (8 MK3 characters perform their Fatality)
7 – Fatality Demonstration 2 (7 MK3 characters perform their alternate Fatality)
8 – Fatality Demonstration 3 (6 UMK3 characters perform their Fatality)
9 – Super Endurance Kombat (You against Mileena, Smoke, Kitana, Sektor, Jade, Cyrax in that order. Best 2 out of 3 Rounds)
10 – Battle with Shokan Champions (Fight Goro and Kintaro. Best 2 out of 3 Rounds.)
11 – Mega Endurance Kombat (You go against Noob Saibot, Rain, Reptile, Scorpion, Classic Sub-Zero, Ermac, Human Smoke, and Chameleon. Best 2 out of 3 Rounds.)
12 – Supreme Demonstration (An “-tality” Demonstration that covers most of the finishers)
2-Player Versus Kombat Kodes
After you pick your characters but before the fight starts, a Versus Screen pops up with 6 tumblers at the bottom of the screen. Player 1 controls tumblers 1-3, and Player 2 controls 4-6. There are 10 possible icons that can be placed in each tumbler, with each players’ HP, HK, and LK manipulating their individual boxes. Each icon is assigned a number, so if you wanted to enter the code 1-2-3, it would HP (x1), HK (x2), and LK (x3). This would produce the visual tumbler of MK Logo, Yin-Yang, Number 3.
The Icons and their number assignments are:
- 0 – MK Dragon
- 1 – MK Logo
- 2 – Yin-Yang Symbol
- 3 – Number three
- 4 – Question Mark
- 5 – Lightning Bolt
- 6 – Goro
- 7 – Raiden
- 8 – Shao Kahn
- 9 – Skull
If you press and hold Up while pressing the buttons, you’ll count backwards. So if you needed to get to 8, you could hold Up and then press the respective button twice to reach it. This would be shown as -2 in some guides. The codes and their respective effects:
- Player Health Related
033-000 – Half Energy for Player 1
000-033 – Half Energy for Player 2
707-000 – Quarter Energy for Player 1
000-707 – Quarter Energy for Player 2
- Player Move Related
020-020 – Blocking Disabled
788-322 – Fast Uppercut Recovery
100-100 – Throwing Disabled
010-010 – Throwing Encouraged (Shao Kahn comments with 4 on-screen phrases for each throw)
466-466 – Unlimited Running
- Match Related
688-422 – Dark Kombat (Screen goes black)
300-300 – Silent Kombat (No Music)
044-440 – Unikoriv Referri – Sans Power (A fun translation project. Uni Coriv = 1 Mutual Rivalry, Referri = Officially Proclaim, Sans = Without. Translates to: 1 Round Fight Without Power)
- Hidden Messages
448-844 – “Don’t jump at me – MXV” (A Game Tester)
004-400 – “Whatcha Gun’ Do? E.B.” (Ed Boon)
987-666 – “Hold Flippers During Casino Run” (Referencing the Jack-Bot pinball machine)
282-282 – “No Fear – EB Button, Skydive, Max Countdown (A hint for Williams’ No Fear pinball)
717-313 – “Rain Can Be Found In The graveyard.”
122-221 – “Skunky!! – E.F.” (A Game Tester)
550-550 – “See The Mortal Kombat Live Tour!”
123-926 – “There Is No Knowledge That Is Not Power”
111 123 – “Hayden Fultz”
123-111 – “Jack Gandolfo”