Genre: Full Motion Video |
CDs: 2 |
---|---|
Publisher: ReadySoft |
Released: March 6, 1996 |
Developer: ReadySoft |
UPC: 0 92667 25028 7 |
Sony ID: SLUS-00083, 00171 |
PSRM: 001490, 001650 |
Players: 1 Player |
Memory: 1 Block |
Accessories: None |
|
ESRB: Kids to Adults – Animated Violence |
|
Box Copy:
WARNING: Extreme Cartoon Violence! No Cartoon characters were maimed or mutilated during the making of this game. A hilarious ground-breaking interactive adventure that sets a new standard in animated cartoon action! Deep in the bowels of the sinister castle, evil is brewing… As Lance, the world’s hippest computer repair guru, you’re called to the mysterious castle of the disembodied brain, Dr. Nero Neurosis. You learn of the Doctor’s master plan… There’s no turning back now! Race through the evil playground of the demented Doctor’s twisted castle and battle the ultimate mishaps of science: Moose, Vivi, and Fritz, the half-human half-pet of Dr. Neurosis. Featuring
“…this blows ’em away! The animation…wow!” – DieHard Gamefan “…this eye-popping game has impressive animation and colorful graphics!” – EGM² “…the perfect merger between interactive gaming and goofy cartoon antics!…” – Strategy Plus
|
Variants
A curious case, quite literally, on this one. A “Free with Sony PSX system” sticker sits on the back UPC. However, as far as I know, this was never a pack-in game. Research so far has turned up the possibility of it being a prize version, given away through a magazine ad sweepstakes. Aside from the sticker, it’s the same as the retail version. Check the media tab for the GameRaveTV episode about it.
Misprints
- There are no known misprints.
Review
Like Dragon’s Lair, Brain Dead 13 is an animated Quick Time Event-based game where you simply watch a cartoon and press the required button at the right time. Limited to just the 4 directions and an Action button, the challenge comes from the game’s lack of super-imposed visual clues. You have to figure out what to press AND when to press it. This can cause a lot of frustration in several areas since not every instance requires several rapid button presses right after another. I used a guide to plow through the game after I kept getting stuck in the first room. Even then, I still had to continue several times when I couldn’t figure out when I had to press which button.
That said, the animation still holds up fairly well after all this time. Fritz has about 100 different ways to kill you, and the character designs are brilliant. There are roughly 7 or 8 main characters, with several minor ones poking around. The game is vibrant on the PlayStation, superior to the Saturn equivalent. Providing full screen, mostly non-pixelated animations and smooth clip transitions, it’s a hoot to play when you aren’t dying a thousand times trying to figure out a 3-button sequence.
Which brings me to the strangest problem of the game, specifically the PlayStation version – the control sucks. Having played through the Saturn version first, the Sony take has this awkward lack of recognition that happens way too often. Thankfully saving options and passwords act as insurance.
Brain Dead 13 is essentially a lost art in the gaming world, both literally and figuratively. Few companies are willing to spend the time on 2D animation (sprites not included) and provide an old arcade laserdisc-like experience. BD13 is worth it for the once-through or even several to see all the death animations, but once you unravel the castle’s path, there’s really not much to do but sit there… brain-dead.
The Good
- Great Animations
- Vibrant colors
- Fun cast of characters
The Bad
- Controls seem unresponsive at times
- The replay value is questionable
- The lack of an on-screen prompts option hurts
Final Score: 5 / 10 – Average
A fun, if frustrating romp through one of the more colorful full-motion video games released back in the day. Bring a paper and pencil for the passwords, you’ll need them.
Screenshots
Videos
GameRaveTV goes over the possibilities of the “pack in” variant.

Trivia
- The PlayStation version has an Options screen not found in the Saturn version. You can configure the Volume and which buttons do what.
- Brain Dead 13 and other games like it (Dragon’s Lair, Space Ace, etc.) paved the way for modern games’ “Quick Time Events” – sections in a game where you need only press a button motion to form the solution. Games like Heavenly Sword, God of War, and Ninja Blade all feature QTEs.
- There are actually two possible endings to the game, determined by two very different button press sequences in the final act.
- Both versions allow infinite lives and a Save option – very rare for a game of this type. However, the PSX version goes one further with passwords.
- The Saturn version is a single disc, while the PlayStation version is on two CDs.
- What makes things interesting is that you can ‘run around the castle’ if you choose. Rather than a straight path, you can make intersection choices in specific parts of the structure. A perfect play-through removes the need to play 4 areas.