Mortal Kombat Mythologies / Sub-Zero

PSX PlayStation Mortal Kombat Mythologies / Sub-Zero

Jewel Case Release with Sweepstakes Poster


Genre: Platformer CDs: 1
Publisher: Midway Released: October 1, 1997
Developer: Avalanche Software UPC: 0 31719 26975 4
Sony ID: SLUS-00476 PSRM: 007550
Players: 1 Player Memory: None
Accessories: Analog, Vibration
ESRB: Mature Animated Blood & Gore, Animated Violence
Box Copy:

Meet the Root of our evil

An all-new storyline takes the Mortal Kombat myth to a new level! Heart-pounding action and hours of exploration will immerse you in Mortal Kombat as never before!

  • Familiar MK fighting mechanics allow gamers instant playability as they encounter over 30 different enemies while exploring 8 new worlds.
  • Digitized actors are combined with fully rendered 3D sprites and intermixed with intense realism to push your system to it’s limit.
  • Real-time 3D lighting effects envelop the characters with the game’s fully texture-mapped 3D backgrounds.
  • Detailed cinematic sequences and score, plus crisp, riveting sound effects, take you into the world of Mortal Kombat Mythologies like never before!

Will you survive?




Mortal Kombat Mythologies / Sub-Zero had a similar sweepstakes release to Maximum Force, but with a funny twist. With Maximum Force, you had to go to the arcade, play the game to answer questions about certain secret rooms, and then send all that information back to Midway for your Entry. With Sub-Zero, all you had to do was send them your contact information. It’s currently unknown if there were any non-Sweepstakes releases of the game.



  • There are no known misprints.



  • There is no review for this game yet.


The Good

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The Bad

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Final Score: NA – No Review

Summary Text




  • There are no screenshots for this game yet.



Featured on the Midway / Toys R Us “Rock the House” Marketing VHS

Also featured in the Midway “Watch This Tape!” Marketing VHS



  • A release that started the Mortal Kombat Franchise down a divisive, experimental path. Rather than the typical one-on-one fighting games, character story arcs were expanded upon in action or adventure games. While Sub-Zero and later Special Forces were plagued with horrible reviews, there is no arguing that the later generation release of Shaolin Monks proved the experiment a success. This then acted as a stepping stone that would allow the eventual fighting game sequels some amazing mini-games that included puzzle, RPG, Action RPG, and deeper optional play modes.
  • Quan-Chi was still an unknown, somewhat still developing character when this was released. His persona and mannerisms are a bit more laid back here than they are in the more serious fighting game sequels.

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