Genre: One-on-One Fighting |
CDs: 1 |
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Publisher: Vic Tokai, Inc |
Released: November 30, 1995 |
Developer: Kronos |
UPC: 0 34912 77903 7 |
Sony ID: SLUS-00046 |
PSRM: 001170 |
Players: 1 to 2 Players |
Memory: 1 Block |
Accessories: None |
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ESRB: Teen – Animated Violence |
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Box Copy:
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Variants
- There are no known variants.
Misprints
- There are no known misprints.
Review
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The Good
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The Bad
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Final Score: ? / 10 – No Review Yet
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Screenshots
Videos
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Trivia
- The back of the packaging fails to mention the Memory Card is used.
- Kronos also made the Fear Effect series.
- The game has an odd set-up; you can switch characters between fights in single-player mode.
- Kronos also did the cinemas for the Sega CD version of Eternal Champions: Challenger From The Dark Side.
- The game’s disc artwork features a small nod to the artist working on the Saturn version first. With the Saturn, Sega required the art template to have the ‘Sega Saturn’ word logo at the bottom of the disc. The PlayStation artwork only requires the PSX Logo on the left. The artist must have been worried about getting the template wrong and tossed the word logo in for the PSX version.
- Criticom’s password system hides a special set of codes that will never be used. When players finished the game, a unique Access Code was presented at the end of the character’s end sequence. These were intended to be used in the sequel Criticom II. That game eventually evolved into Dark Rift. Sadly, the PlayStation prototype of Dark Rift never implemented the Access panel, and the Nintendo 64 release did away with the concept and used button entries. For the sake of posterity, they are listed in the Secrets tab.
- Kronos’ third game Cardinal Syn hides a cheeky Criticom reference in it. In Finkster’s ending sequence, before he pulls the book out of his sack, he reveals a crystal that he tosses behind him. That crystal plays a major part in Criticom’s endings.
Secrets
Criticom used a unique password system on top of a memory card save.
Master Codes
To use the following passwords at the title screen choose Options, and then Load/Save. The entry boxes will be present for both player rosters.
- Have All Characters Level 2
Using Player 2’s Grom password box, enter EELJ. Every fighter for Player 1 and Player 2 will now be Rank 2. The code is likely a nod to the game’s programmer Joseph Lee (his name is spelled backward). - Have All Characters Level 3
Using Player 1’s Dayton password box, enter FENG. Every fighter for Player 1 and Player 2 will now be Rank 3. The code is likely a nod to the game’s programmer Feng Hu. - Play as the Emperor
Using Player 1’s Dayton password box, enter IIGS. The game will automatically bring you to the title screen. Select Dayton and you’ll play as the Emperor. As an aside, IIGS might be a nod to the Apple IIGS computer. - See Any Character’s Ending
Enter TTAM into each character’s password box to see their ending. This is likely a nod to the game’s lead programmer Matthew Arrington (Matt spelled backwards).
Individual Codes
You will enter said character’s level code into their matching code box. Each level is one step closer to the end of the tournament.
- Dayton
Level 2: SIER
Level 3: ETER - Delara
Level 2: PHAN
Level 3: KING - Demonica
Level 2: GONE
Level 3: WORL - Exene
Level 2: SPHE
Level 2: WING - Gorm
Level 2: CHAM
Level 2: MARV - S.I.D.
Level 2: ODTH
Level 3: BATM - Sonork
Level 2: PLAY
Level 3: CHRO - Yenji
Level 2: SPID
Level 2: STAR
Unused Passwords
Criticom was originally going to have a pretty sweet way to link to its sequel. Each character’s ending contained an Access Code that would have unlocked something in the upcoming game. However, Criticom II would evolve into Dark Rift. Despite a prototype of the PlayStation version, it would end up being a Nintendo 64 exclusive, with no access panel for the codes. These are presented for posterity.
- Dayton: DIRAT
- Delara: DCINO
- Demonica: DANAR
- Exene: ESCIN
- Gorm: GODNE
- S.I.D.: SOBRU
- Sonork: SSISE
- Yenji: YAHAM