Role Playing Game
Sony Computer Entertainment
September 3, 1997
7 11719 41632 6
006400, 006710, 006720
Teen – Realistic Violence
“…quite possibly the greatest game ever made.” – GameFan Magazine
An Epic Adventure across 3 cd-roms.
What begins a s a rebellion against an evil corporation becomes much more. And what erupts goes beyond imagination.
With vivid landscapes, lush 3D animation and environments, Square Soft’s multi-million dollar masterpiece is like nothing ever seen before. And it is only on PlayStation.
“Towers over the competition in terms of graphics, sounds, story, and playability.” – GamePro Magazine
Final Fantasy VII is one of the most revered, loved, and appreciated games in the PlayStation library. It also happens to be one of the most incorrectly printed games in history. Clearly it can wear many hats.
The release up top features an ESRB descriptor of Realistic Violence – yep. Just ignore the Call Spells and the talking cat and we’re cool. Squaresoft thankfully got the ESRB to take a second look at the game, and it was updated in the sequential print runs.
So Sony and Squaresoft have the ESRB take a fresh look and instead of the previous descriptor, we get “Comic Mischief, Mild Animated Violence, and Mild Language.” Cool! We’re all…’squared away’ if you will…except…what the hell happened to the ‘i’ in ‘masterpiece’?!
Yep. As a graphic designer having had the privilege of staring at this stupid wayward letter for two decades, I have tried to figure out how this happened. Letters are not individually controlled when typed into computer art programs. It’s still one full word to manipulate, and knowing its correct in the Realistic Violence version…this is just insanity. I just can’t.
While all this is going on, the game is clearly selling like hotcakes. Sony is printing hundreds of thousands of copies of this bad boy…so of course there’s going to be a variant-within-the-variant. At some point in the disc manufacturing process Sony’s facility changed the silk-screening process – causing Disc 3 to have a 2-Ring hub while the first two discs have a single-ring hub.
This isn’t two different copies bashed together – this was verified by multiple eBay auctions, and it appears to only be the 3rd disc.
In full disclosure, I don’t know if this is the “4th” released in order, or the “2nd” released. The Masterpiece goof is gone, and we have the three ESRB descriptors. It’s actually…fine. So it either came after the Realistic Violence print as a valid update, or its the correction of the masterpiece goof.
When it came time for the game to go full Greatest Hits, which it probably hit on Day 1, Sony must have had a lot of left over front inserts. The game’s first flirt with going green was only half way there. Everything but the front insert was the proper Greatest Hits coloring and design. This 50/50 variant was confirmed by two sealed copies on Ebay.
Also of note is the ERSB info. It’s still the same descriptors, but the font is off – its too big for it’s provided space within the rectangle shapes. This oddity would last through the Greatest Hits run.
Also, the Memory Card Icon now reads “1 Blocks”. BECAUSE WHY NOT?!
Next up we have the version of Final Fantasy VII only a Jenova could love – it’s double the Sephiroth, baby! That’s right, in updating the front artwork to finally be 100% Greatest Hits, the layout artist assigned the wrong inner artwork to the back of the panel. It should be the left half of the airship image with Aerith.
Which means….Sephiroth removed Aerith from the game case…it’s like a spoiler!
Still no fix for the Memory Card Icon.
Finally…blessedly…I hope, is the last variant for the game. The Greatest Hits printing that once again returns everything to normal aside from not fixing the ESRB font issue. Still “1 Blocks” on the Memory Card, though.
But wait, there’s more! Head over to friend of the site I.Am.Error who tracks factory production misprints across all systems. Among the tracked issues include:
- No silk screening on Disc 3
- Disc Two has wrong Number Icon
- Multiple Covers on the manual
- An upside-down page stapled in
- Folded pages caught in the trimmer
- Disc damaged in shipping
- A copy whose Disc 3 plays Spongebob!
- Missing artwork on Disc 1
- …and more
- There is no review for this game yet.
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Final Score: NA – No Review
- There are no screenshots for this game yet.
Final Fantasy VII made GameRaveTV’s Top 10 Games of 1997…but where in the list did it make it?
- This was the first Final Fantasy game to have sequels on multiple media formats. It gained the animated movie Advent Children, a cell phone game in Japan based on the Turks, a PS2 game featuring Vincent called Dirge of Cerberus, and then the PSP game Crisis Core.
- Final Fantasy VII uses a unique character portrait for the Save Data image – each of the 15 blocks on a Memory Card will have a specific in-game character.
- With a cheat Device (GameShark, Action Replay), it is possible to access a debug room built into the game.
- It is possible to acquire a certain character’s Final Attack even after they have been removed from the story.
- The US version, aside from having some game play corrections also included two new huge enemies to deal with; Ruby and Emerald. Square would later rerelease the American version in Japan as the ‘International Version’.
- One of the towns has a glitch where the clipping is off – if you can move Cloud just right, you’ll actually walk up the building, not to it.
- Would be the first time series illustrator Yoshitaka Amano’s artwork would not be used for principle game usage.
- Continued the tradition of naming the lead character after a watery element; Locke (FFVI), Cloud, and Squall (FFVIII).
- Biggs, Wedge, and Cid are all recurring characters, and yes, the first two are in reference to Star Wars.