Capcom Vs. SNK Pro

PSX PlayStation Capcom Vs. SNK Pro

Jewel Case Release


One-on-One Fighting
August 14, 2002
0 13388 21064 0
Sony ID:
1 to 2 Players
1 Block
Teen Animated Violence, Suggestive Themes
Box Copy:

The Millennium Challenge

Two monster corporations at war. One solution. A massive martial arts event is organized to settle the score and eliminate all conflict between the two parties. Join over 30 brawlers from Capcom’s legendary Street Fighter and SNK’s world-renowned King of Fighters series’ as they fight for universal domination. Capcom vs. SNK Pro…the ultimate collision of strength and power.




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The Good

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The Bad

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Final Score: NA – No Review

Summary Text





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  • The history behind the Capcom vs. SNK series provided a fan boy’s dream come true. For the initial offering, Capcom and SNK each created their own versions of the same title. Capcom’s would re-draw the SNK characters into their Alpha style, and combine elements from both worlds into the same stage. SNK’s version would redraw the Capcom stable into their King of Fighters’ universe, but allowing a broader range of characters. Even more exciting, for the Capcom version, each side traded artists – SNK hand illustrated all of the Capcom characters, and vice versa.
  • Level designers got very creative. Each stage is either a complete re-vision of an original stage, or a re-master combing both worlds. The most famous of the latter would be the dojo stage; you begin inside the SNK Art of Fighting team’s dojo, but if you lead left, you’ll see you’re actually across from the Street Fighter Alpha 24-hour mart!
  • Several tricks were used to cram as much on-screen information as possible; most special effects actually are effects (not 2D sprites), and there are small instances of video used in the background.
  • The game’s 4 button control set-up is actually based on SNK’s system. Capcom re-adjusted several SF character moves that were otherwise ‘missing’ due to no Medium Attack buttons.
  • “Pro” refers to the game’s inclusion of Capcom’s Dan and SNK’s Joe Higashi.
  • Most notable was the game’s Value system; each character was classified as a tier 1, 2, or 3 value based on strength and power. You were allowed to use 4 points per battle, which meant if you picked four “Tier 1” characters, you’d have 4 people to work at once! This provided an amazing about of bragging sessions.
  • Geese Howard’s ending “gesture” is a somewhat direct reference / in-joke to what happens to him in several Fatal Fury games.

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