Samurai Shodown III: Blades of Blood

PSX PlayStation Samurai Shodown III: Blades of Blood Black Label Retail Release

Jewel Case Release


One-on-One Fighting
November 2, 1996
7 11719 42062 0
Sony ID:
1 to 2 Players
1 Block
Teen Animated Blood, Animated Violence
Box Copy:

Only winners live; losers must deliver their own fatal punishment!

An endless sea of blood floods the realm as the demonic Zankuro slashes a path of grisly terror! But even Zankuro can’t be everywhere. Some say fate lent a hand when a dozen infants escaped the slaughter! Now, years later, 12 revenge-driven samurai begin their violent quest… for the head of Zankuro!

  • A nearly flawless translation of the huge arcade #1 game of the year!
  • Play all 12 deadly samurai! Fight as the monk, wanderer, American ninja, executioner, snow maiden, aesthetic perfectionist, and more!
  • Packed with fantastic Japanese anime and phenomenal moves including 24 different attack modes and 96 special moves and full power attacks.
  • NEW – DOUBLE IDENTITIES! All warriors have two separate “moods” that determinate their moves.  Will you use Chivalry or Treachery to attack Zankuro?!  New Rage Gauge and POWer Gauge intensify every slash and thrust!




  • There are no known variants.




  • There are no known misprints.




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The Good

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The Bad

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Final Score: NA – No Review

Summary Text





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  • That whole “Nearly Flawless” comment on the back can go take a hike. Here’s a condensed list of what’s different / missing from the PSX Version:
  • Characters have no animation on Selection Screen. Once chosen, their over-sized image does not show up.
  • In-game animations have been cut to about a third. Sony of America sped up the game play to try and even out the difference.
  • In the Japanese version, a Fierce Slash could grind the game to a halt
  • The resolution has been severely dropped. I played both the Arcade and the PSX version on S-Video, and the difference was staggering.
  • Zooming in / out gets extremely jerky with any flashy, larger move.
  • Gaira has the most animation removed due to his size. His standing animation barely animates.
  • Oddly enough, the load time is a tad better on the US side.
  • Weird change – in the original Arcade, Ukyo’s stage fog moves as if it were a single entity. In the PSX version, it almost animates a tad more, perhaps due to the resolution issues. Hard to explain in text form.
  • Despite all that, there doesn’t seem to be any loss in actual on-screen imagery. Foreground objects, background animations, etc all seemed present.


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