Genre: One-on-One Fighting |
CDs: 1 |
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Publisher: SNK |
Released: November 2, 1996 |
Developer: SNK |
UPC: 7 11719 42062 0 |
Sony ID: SCUS-94206 |
PSRM: 004860 |
Players: 1 to 2 Players |
Memory: 1 Block |
Accessories: None |
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ESRB: Teen – Animated Blood, Animated Violence |
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Box Copy:
Only winners live; losers must deliver their own fatal punishment! An endless sea of blood floods the realm as the demonic Zankuro slashes a path of grisly terror! But even Zankuro can’t be everywhere. Some say fate lent a hand when a dozen infants escaped the slaughter! Now, years later, 12 revenge-driven samurai begin their violent quest… for the head of Zankuro!
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Variants
- There are no known variants.
Misprints
- There are no known misprints.
Review
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The Good
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The Bad
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Final Score: NA – No Review
Summary Text
Screenshots
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Videos
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Trivia
- That whole “Nearly Flawless” comment on the back can go take a hike. Here’s a condensed list of what’s different / missing from the PSX Version:
- Characters have no animation on Selection Screen. Once chosen, their over-sized image does not show up.
- In-game animations have been cut to about a third. Sony of America sped up the game play to try and even out the difference.
- In the Japanese version, a Fierce Slash could grind the game to a halt
- The resolution has been severely dropped. I played both the Arcade and the PSX version on S-Video, and the difference was staggering.
- Zooming in / out gets extremely jerky with any flashy, larger move.
- Gaira has the most animation removed due to his size. His standing animation barely animates.
- Oddly enough, the load time is a tad better on the US side.
- Weird change – in the original Arcade, Ukyo’s stage fog moves as if it were a single entity. In the PSX version, it almost animates a tad more, perhaps due to the resolution issues. Hard to explain in text form.
- Despite all that, there doesn’t seem to be any loss in actual on-screen imagery. Foreground objects, background animations, etc all seemed present.