Hive, The

PlayStation The Hive Black Label Double Jewel Case Retail Release

Double Jewel Case Release

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Genre:
Full Motion Video
CDs:
2
Publisher:
Trimark Interactive
Released:
July 31, 1996
Developer:
Rainbow America
UPC:
7 91890 10150 1
Sony ID:
SLUS-00120, SLUS-00182
PSRM:
001520, 003090
Players:
1 Player
Memory:
1 Block
Accessories:
None
ESRB:
Kids to Adults Animated Violence, Animated Blood & Gore
Box Copy:

The sinister Noirdyne Corporation has reactivated a once abandoned bioweapons production facility: The Hive. Operated by genetically engineered creatures called Hiveasects, the Hive is producing a toxic substance to be used as a biological weapon. You and your partner, Ginger, had been given an assignment to infiltrate NoirDyne. Something went terribly wrong…your cover was blown and now the chase is on. With the help of Ginger’s brief data loads, you must battle your way through many fighters, ground troops, robot weapons, and deadly alien Hiveasects. Destroy the Hive, save Ginger…and the galaxy.

  • Killer 16 Bit Graphics…65,000 Colors
  • 20 scenes of pulse-pounding arcade action.
  • Two game play styles: gut-wrenching action sequences combined with never-before-seen Panoractive game play that puts you in the middle of the action.

 

 

 

Variants

  • There are no known variants.

 

 

Misprints

  • There are no known misprints.

 

 

Review

  • There is no review for this game yet.

 

The Good

  • No Review
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The Bad

  • No Review
  • No Review
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Final Score: NA – No Review

Summary Text

 

 

 

Screenshots

  • There are no screenshots for this game yet.

 

Videos

  • There are currently no videos for this game.

 

 

Trivia

  • Trimark Interactive was a spin off of Trimark Films, known for the Leprechaun and Warlock films.
  • The instruction manual’s credits includes special thanks to pizza delivery folks and the wives who did not leave their husbands during development.

 

 

Secrets

Passwords

The Hive has a peculiar password system. Per the manual, stages 1 and 7 do not have passwords. However, there are two different codes for the final stage in each difficulty. The first is considered the ‘naturally unlocked’ code, and the other is ‘we’ll just give you everything at once.’

In the level select screen, the screen moves to the right, coming full circle back to the starting point. To help you confirm you used the right code, I added a description of the stage image so you don’t have to count.

Practice Difficulty

  • IV74 – Stage 2 (Pilot Face)
  • AMQ4 – Stage 3 (Ice Mountain)
  • NGH4 – Stage 4 (Yellow and Blue Outfit)
  • ZN04 – Stage 5 (Running to Column)
  • WVQ4 – Stage 6 (4 Platform Tower)
  • HC14 – Stage 8 (Floating facing right)
  • 1EZ4 – Stage 9 (Gray and Teal Tunnel)
  • UVM4 – Stage 10 (Pilot in dark hallway)
  • TZ94 – Stage 11 (Green alien in yellow room)
  • U6Q4 – Stage 12 (Pyramids)
  • 2QJ4 – Stage 13 (Green structure looking up)
  • KLS4 – Stage 14 (Blue Beam in Yellow Room)
  • 2XS4 – Stage 15 (Gray Ship in space)
  • 81H4 – Stage 16 (Purple structures in space)
  • 8HU4 – Stage 17 (Red and yellow pipes)
  • J5V4 – Stage 18 (Blue Ship in Tunnel)
  • VIH4 – Stage 19 (Pilot in Spinning Orb)
  • 2B34 – Master Code (All Stages Unlocked)

Easy Difficulty

  • IV73 – Stage 2 (Pilot Face)
  • AMQ3 – Stage 3 (Ice Mountain)
  • NGH3 – Stage 4 (Yellow and Blue Outfit)
  • ZN03 – Stage 5 (Running to Column)
  • WVQ3 – Stage 6 (4 Platform Tower)
  • HC13 – Stage 8 (Floating facing right)
  • 1EZ3 – Stage 9 (Gray and Teal Tunnel)
  • UVM3 – Stage 10 (Pilot in dark hallway)
  • TZ93 – Stage 11 (Green alien in yellow room)
  • U6Q3 – Stage 12 (Pyramids)
  • 2QJ3 – Stage 13 (Green structure looking up)
  • KLS3 – Stage 14 (Blue Beam in Yellow Room)
  • 2XS3 – Stage 15 (Gray Ship in space)
  • 81H3 – Stage 16 (Purple structures in space)
  • 8HU3 – Stage 17 (Red and yellow pipes)
  • J5V3 – Stage 18 (Blue Ship in Tunnel)
  • VIH3 – Stage 19 (Pilot in Spinning Orb)
  • 2B33 – Master Code (All Stages Unlocked)

Normal Difficulty

  • IV70 – Stage 2 (Pilot Face)
  • AMQ0 – Stage 3 (Ice Mountain)
  • NGH0 – Stage 4 (Yellow and Blue Outfit)
  • ZN00 – Stage 5 (Running to Column)
  • WVQ0 – Stage 6 (4 Platform Tower)
  • HC10 – Stage 8 (Floating facing right)
  • 1EZ0 – Stage 9 (Gray and Teal Tunnel)
  • UVM0 – Stage 10 (Pilot in dark hallway)
  • TZ90 – Stage 11 (Green alien in yellow room)
  • U6Q0 – Stage 12 (Pyramids)
  • 2QJ0 – Stage 13 (Green structure looking up)
  • KLS0 – Stage 14 (Blue Beam in Yellow Room)
  • 2XS0 – Stage 15 (Gray Ship in space)
  • 81H0 – Stage 16 (Purple structures in space)
  • 8HU0 – Stage 17 (Red and yellow pipes)
  • J5V0 – Stage 18 (Blue Ship in Tunnel)
  • VIH0 – Stage 19 (Pilot in Spinning Orb)
  • 2B30 – Master Code (All Stages Unlocked)

Hard Difficulty

  • IV71 – Stage 2 (Pilot Face)
  • AMQ1 – Stage 3 (Ice Mountain)
  • NGH1 – Stage 4 (Yellow and Blue Outfit)
  • ZN01 – Stage 5 (Running to Column)
  • WVQ1 – Stage 6 (4 Platform Tower)
  • HC11 – Stage 8 (Floating facing right)
  • 1EZ1 – Stage 9 (Gray and Teal Tunnel)
  • UVM1 – Stage 10 (Pilot in dark hallway)
  • TZ91 – Stage 11 (Green alien in yellow room)
  • U6Q1 – Stage 12 (Pyramids)
  • 2QJ1 – Stage 13 (Green structure looking up)
  • KLS1 – Stage 14 (Blue Beam in Yellow Room)
  • 2XS1 – Stage 15 (Gray Ship in space)
  • 81H1 – Stage 16 (Purple structures in space)
  • 8HU1 – Stage 17 (Red and yellow pipes)
  • J5V1 – Stage 18 (Blue Ship in Tunnel)
  • VIH1 – Stage 19 (Pilot in Spinning Orb)
  • 2B31 – Master Code (All Stages Unlocked)

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