Aeon Flux (Unreleased)

Special thanks to Cvlt of Osiris for access to this prototype.

Every so often Game-Rave.com takes a step outside the variants and long boxes to explore games that never made it to public hands, or at least in American gamers’ hands. Join in as Game-Rave explores legends and tales never told. In this exciting episode, Aeon Flux finally comes home to the PlayStation.

Overview

Aeon Flux started life as small, 2-minute animation shorts premiering on MTV’s Liquid Television. The episodes would grow in length till they become full 30-minute episodes in 1995. Starring the titled character of Aeon Flux, the show followed the secret agent as she infiltrated enemy strongholds run by her nemesis and sometimes lover Trevor Goodchild. The series was known for its interesting art style, use of mature themes like fetishes and the obvious graphic violence, while watching Aeon die in every episode…years before Kenny was doing it in South Park.

In the mid-nineties game developer Cryo Interactive got a hold of the publishing rights for the show just as it was leaving the air waves. At the time, their biggest claims to fame were the Sega CD game Dune and everyone’s favorite hosted game Mega Race. With their purchased IP in hand, Cryo got to work…and then lost the rights to it. Their work would not go unpublished however, but we’ll deal with that later.

Aeon Flux stands behind a column in Trevor's Office.

What’s left of the game, at least that’s allowable in this prototype, is a surprisingly frank look at almost the entire Second Level of the game and it’s several sub-levels. The levels are not presented in proper order however, at least not in the way they are laid out in the level select screen. To make this as smooth a presentation as possible, I’ve stuck with the level select layout in organizing the pages and Let’s Play video.

Before jumping into the tour, let’s tackle the controls. Aeon is surprisingly versatile in her movement, but as you’ll see during the Let’s Play, most of it can be tossed aside if you just use her gun. She can shoot, jump, double jump, roll, dodge, and use grenades. Several puzzles play to her acrobatics, but they’re extremely fidgety here in the demo, so I used the No Collision option to by pass the frustration.

With controls out of the way, let’s talk Mission 2. Aeon’s objectives are to track down Trevor, or at least his intentions that are locked away in a giant prison. The investigation will take Aeon through several levels of the structure, including the standard cells, deluxe prison cells, a factory, and the darkly lit corridors of a waste facility.

Aeon Flux takes on a mad scientist with a giant claw hand.

Within the levels are several enemy types, just no Trevor to be found. Aeon’s journey will have her crossing paths with the cartoon’s original foot soldiers in red and green variety, security cameras, a terrifying scientist with a huge claw hand, his pets, higher ranking soldiers, and then mutants and zombie-like folk.

Once the prototype has been played through,  I have good news and bad news. The good news is that in reality Aeon Flux was released as a full game to the general public. The bad news is it was only in Europe and is known as PAX Corpus. Re-skinned with Cryo’s own creations, PAX Corpus really is just Aeon Flux with swapped out characters and textures.

The game’s gotten some bad press through the ages, with good help hard to find. The fan written guide by Wade Clark on GAMEFAQS admits that the writer had to track down one of the dev team and get their actual dev notes from them to finish the guide, as the puzzles can be confusing and not very clear on what needs to be done.

Wade also gets a huge thank you from me, as without his guide this article would have been a lot shorter.

Aeon Flux kills two security guards.

In the Superman video, I asked the question, “Did we lose something of value?” with the game not being released. That’s a hard question to answer here, because by all rights we did get Aeon Flux with the release of PAX Corpus, just with a different coat of paint. On one hand, I’d say yes, simply for the fact that it isn’t the original goal.

On the other hand, PAX Corpus confirms something that I realized half-way through doing the guided tour – there’s nothing really Aeon Flux in the prototype of Aeon Flux. Sure, there’s a character that looks like her, and there are enemies that look like her enemies, but the game failed to capture the feel of the source material.

Cryo was literally able to just swap in their own character with minimal level changes. Meaning that a final Aeon Flux edition would have just been the same generic areas that any character could walk around in. If you’re able to swap in any character and still have the same game, the original idea was never really followed through to begin with.

Which makes the prototype an amazing teaching tool to those looking how to create games based around licenses.

With that, I want to again thank the Cvlt of Osiris for the chance to bring the prototype to all of you, and best of all it will be publicly available. I’ve linked Wade Clark’s guide below as it will help you navigate the prototype in it’s own way.

PAX Corpus Guide on GameFAQs

PAX Corpus (PAL Europe Version Only) on Ebay.

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