Genre: One on One Fighting |
CDs: 1 |
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Publisher: Crave Entertainment |
Released: December 5, 2002 |
Developer: Takara |
UPC: 6 50008 19921 5 |
Sony ID: SLUS-01489 |
PSRM: 024740 |
Players: 1 Player |
Memory: 1 Block |
Accessories: Analog, Vibration |
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ESRB: Everyone – No Descriptors |
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Box Copy:
Let it rip! Customize your Beyblade and battle against The Bladebreakers
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Variants
- There are no known variants.
Misprints
- There are no known misprints.
Review
- There is no review for this game yet.
The Good
- No Review
- No Review
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The Bad
- No Review
- No Review
- No Review
Final Score: NA – No Review
Summary Text
Screenshots
- There are no screenshots for this game yet.
Videos
Beyblade gets the review treatment.
Trivia
- While America only got the first release, Japan saw a sequel that came with an exclusive real life golden beyblade piece for early adopters.
- The exact same two selectable players in the first Beyblade are used in the Japanese exclusive sequel, which doesn’t help the case of lazy development.
- To purchase at least 1 of every available blade piece would run you 4,105 in-game currency. The average winnings per match are 10 currency pieces.
- D.J. Jazzman’s name may be an allusion to Will Smith’s original music partner D.J. Jazzy Jeff.
- Game Tip: Never ever use the repair function between rounds. It costs way too much money and actually lowers some of the blade’s stats – for 15 points of health.
- The game specifically tells you you can’t name your Beyblade ‘Unregistered’ – the default name of an unused blade slot.
- Game Tip: Don’t be too trigger happy on controlling the beyblade. Many rounds can actually be won from doing nothing as the opponent accidentally sends their blade over the edge.
- The catch phrase was changed for America. While here it’s “Let it rip!”, in Japan it was “Go, shoot!”