Genre: Action |
CDs: 1 |
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Publisher: Fox Interactive |
Released: September 17, 1996 |
Developer: Probe |
UPC: 0 86162 00553 4 |
Sony ID: SLUS-00119 |
PSRM: 001400 |
Players: 1 Player |
Memory: Block |
Accessories: Light Gun, Mouse |
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ESRB: Mature – Animated Violence, Animated Blood & Gore |
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Box Copy:
You’re at the center of three totally different, thrill-packed adventures. Every adventure you choose delivers amazing depth, palm sweating realism and fully-rendered detail over thirty incredible levels.
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Variants
Released as a Greatest Hits with White SLUS text.
Released with black text in the SLUS line.
Re-released under UbiSoft’s publisher line.
Misprints
- There are no known misprints.
Review
- There is no review for this game yet.
The Good
- No Review
- No Review
- No Review
The Bad
- No Review
- No Review
- No Review
Final Score: NA – No Review
Summary Text
Screenshots
- There are no screenshots for this game yet.
Videos
- There are currently no videos for this game.
Trivia
- Die Hard 2, the Light Gun game on the disc is one of the only games of its era where you get to destroy everything literally. Shoot out tiles? Yes. Shoot pop cans out of a soda machine? Yes. Then shoot the cans? Yes. The list goes on. While it looks highly dated now, In 1996, it was madness.
- The game has some impressive small details, like if you shoot a civilian that’s already on fire you gain a ‘Mercy’ shot bonus.
- Though not listed, the game is compatible with the Mouse AND the Justifier Light Gun.
- If you rotate the game choice menu, you can hear various quotes from the game.
- In what can only be classified as a drunk night in the programming den, there’s an amusing option on the Screen to try and quit. If you follow the alternate, clearly not a normal choice, you get made fun of.
Secrets
Die Hard Trilogy is 3 games worth of fun and cheat codes. I’ll be attacking this in waves.
Die Hard 1
- Invincibility
Pause the game. Highlight ‘Quit’, and while holding R2 press Right, Up, Down, Square. This can’t be undone. -
Alter Commentary Speed
Pause the game. Highlight ‘Quit’, and while holding R2 press Down, Square, Square, Right. The game will unpause and all voices will be high-pitched. Repeating the code turns it off -
Display Coordinates
Pause the game. Highlight ‘Quit’, and while holding R2 and press Left, Circle, Down, Square. The game will unpause and several green wireframe columns will follow the player displaying co-ordinates. Repeat to turn off. -
Fat Mode
Pause the game. Highlight ‘Quit’, and while holding R2 press Right, Square, Square, Down. The game will unpause and everyone will be very round. Repeat to undo. -
Floating Dead
Pause the game. Highlight ‘Quit’, and while holding R2 press Down, Square, Triangle, Down. The game will unpause and anyone you now shoot will float off into oblivion. Repeat to undo. -
50 Grenades
Pause the game. Highlight ‘Quit’, and while holding R2 and press Right, Square, Down, Circle. The game will unpause and you will now have 50 grenades. This can not be undone. -
Reverse Directions
Pause, highlight ‘Quit’, hold R2, and press Right, Square, Triangle, Right. The will unpause and now every button on the controller is swapped with the one across from it. Cross is now Triangle, Square is now Circle, Left is Right, and so on. Repeat the code to undo the craziness. -
Unlimited Ammo and Weapons
Pause the game. Highlight ‘Quit’, and while holding R2 press Right, Up, Down, Down, Square, Right. The game will unpause and you’ll have a shotgun with infinite ammo. Repeat the code again for an Uzi, again for an artillery rifle, pump shotgun, automatic rifle, and the normal gun with 999 bullets. You can repeat the sequence to keep selecting the weapon of choice. -
Silly Mode
Pause the game. Highlight ‘Quit’, and while holding R2 press Down, Circle, Circle, Down, Triangle, Down. The game will resume and any enemy using a regular pistol will fire through their legs. I kid you not! Repeat to undo. -
Wireframe Mode
Pause the game. Highlight ‘Quit’, and while holding R2 press Triangle (x10), Right (x4). The game will resume and all in-game characters will be their wireframe models, color-coded to their radar blips. This can not be undone.