This is a photographical archive of all known Working Designs game releases and their variation re-releases. All games presented in this catalog are in my personal collection, so they are obviously verified to exist. More importantly, this doubles as a checklist and a want list. If you have a release that is not represented here, I would love for you to provide photographical proof, and more importantly, I would love to buy it off of you. You can contact me here!
The inserts are tagged to their discs via the PSRM number. However, through many trials, only 6 inserts have been found. The same insert was used for the 3 CDs with the same concept; the characters with the end boss. Also important to point out, is that there is a missing variant. What would be the F disc does not exist, and according to Vic Ireland (president of Working Designs), it was never made.
Arc The Lad
There are two known variants, but three randomly inserted memory card cases (at 1 per).
The set is broken up into the two main female leads; Nell and Seana. They are in their armor on the discs, and inside their confinement in the insert The two inserts can be aligned to become one picture – the two girls are looking at each other.
Lunar: The Silver Star Story
The “Fan Edition” is named so due to Working Designs using a consumer’s artwork on the CD illustrations. The artist was very popular in the old days when Working Designs would have art contests and the like. It was released last as an EB Games exclusive. It is the complete game sans the Omake Box and outer box. The manual is now a standard version rather than the hard bound book.
The other 4 come with a Hardbound Book, a cloth map, and a large outer box. Within the case is also a “Making of” CD and a Music CD. Please refer to the game’s main page for all details concerning the pack ins.
Lunar 2: Eternal Blue
Nothing really bad here, just the usual non-conformist hi-jinx we’ve come to know and love. PSRMs are numbered as extra discs, not variants. No known ‘non lettered’ SLUS variant. Only 2 variants are known at this time, and there are no insert variants, be it the cardboard or the Omake box.
The game disc is the only true variant, as the insert seems to be the same across all copies. There are two known variants, however, they have peculiar issues.
The SLUS numbers are A and B (there should be a letter-less version), but when the PSRM numbers are referenced, they are not sequential nor variant sequential. The A Disc is the rarer of the two to track down. More importantly though, is that this set does not adhere to any WD rule of variants.
Due to the first disc’s SLUS number not having a letter designation, I spent many a year believing this was a variant-free game release from Working Designs. Silly me; thanks to a helpful reader’s tip, the red version was eventually retrieved. Interestingly, the ships designation numbers are the opposite of their PSRM designations. 1 is 2 and vice versa. The Red Ship version is far and away the rarer of the two; in my many trails I have only come across a handful of them, maybe 5 tops.
By generic default, all PSX game’s first print run would have a standard SLUS number (i.e. no letters after it) and a PSRM number that ends in 0. SM’s two variants are lettered B and C, with PSRM numbers ending in 1 and 2 respectively. That means that, unless there was a print run not accepted by Sony, there should be a 3rd variant somewhere, with a standard PSRM and SLUS number. So far nothing has turned up.
Thunder Force V: Perfect System
One of the easier variants to track down. These actually adhere to the rules of the SLUS and PSRM, so no frustrations from me. Like Silhouette Mirage, these are pretty easy to collect. I nabbed the 2nd variant on my first hunt for it.
The yellow robot seems to be the harder to find one. The discs’ PSRM numbers are sequential, but not variant based. They’re numbered as if they were parts of the same game. The game features a slightly typo’d ESRB font.