X-Men: Children of the Atom

X-Men: Children of the Atom

2 years late to the party, Acclaim finally releases Capcom's CPS2 mutant smash to the PlayStation.

Jewel Case Release

Genre:
Fighting
CDs: 1
(?? Megs)
Players:
1 to 2 Players
ESRB: Everyone
No Descriptors
Publisher:
Acclaim
Retail Barcode:
0 21481 21051 1
Memory:
None
Developer:
Capcom / Probe
Sony ID:
SLUS-00044
Accessories:
None
Released:
March 3, 1998
PSRM:
000200

THE X-MEN UNLEASHED!  A 100% CONVERSION OF THE ARCADE MEGA-HIT!

It’s here! Ultimate combat! Mutant Mayhem! X-Power! Special Moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played it in the arcade! You will need all your mutant powers, all your speed, all your strength… for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, Cool enough for Ice Man…are you good enough to join the new breed of mutant heroes? X-Men: Children of the Atom — the fighting game to end them all!

 

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Trivia

  • WARNING SIGN: Box copy contains the phrase “100% Conversion”. See also Street Fighter Alpha 2 and Samurai Shodown III.
  • Based on the Marvel Comics characters, specifically their story arc “Fatal Attractions” that ran across multiple comic lines.
  • Akuma’s inclusion as a hidden character was part of the Rights negotiations.
  • Reported to have originally been a Saturn exclusive, the PlayStation and PC versions were released 4 years after the original arcade version, and about 2 years after the Sega console version.
  • X-Men’s Serial IDs are staggering to the trained eye. With the SLUS-00044 and PSRM 000200 assignments, that meant that it should have been a Day 1 long box game, supported by it being advertised on the back of the launch day system box. If it really was a paid Saturn timed exclusive, the deal would have had to have come at the proverbial 11th hour. It would take almost 2 and a half years to finally see the light of day on PlayStation.
  • According to Capcom, they had to fit 32 megabytes of arcade file animation into the Saturn 2 Megs, which resulted in about a 1/3rd of the animation being cut. This would mean mathematically the PlayStation version could have up to half the frames missing.
  • The Saturn version was converted from the arcade by a studio called Retubo Games. They would later go on to port the phenomenal King of Fighters ’95 CD / Rom-Cart combo and Street Fighter III Double Impact to the Dreamcast.
  • The instruction manual is curiously absent of the usual “Notes” pages (which are just filler for left over pages) and credits section.
  • Akuma has no stage of his own – he shares Cyclop’s home stage of the X-Men Danger Room.
  • YOU! BET! YOUR! ASS! ACCLAIM’S! FAVORITE! PUNCTUATION! IS! HERE!
  • Despite the separation in release times, the PlayStation box art is about the same as the Sega Saturn version.
  • One of the few fighting games to earn a “E for Everyone” rather than a “T for Teen” rating.
  • Wolverine’s stage is the Savage Land.
  • In a bit of tongue-in-cheek humor, Capcom put the only character in the game who can actually fly on top of their aircraft, the Blackbird. The irony being the Blackbird never stakes off – it’s simply raised into place.
  • X-Men Children of the Atom is not compatible in PlayStation 3 units. It will boot, and then go into a spastic blinking frenzy.