1 to 2 Players
Realistic Blood & Gore
| Retail Barcode:
0 31719 26962 4
Midway / Avalanche
| Sony ID:
October 10, 1996
This Game Is On FIRE!
Shao Kahn’s final attempt to control the earth is up to us…
32 Immediately playable characters plus 4 classic characters!
The new Aggressor Kombat Mode arms the quick & merciless with more strength and power to inflict heavy, damaging combinations!
- Over 30 Moves and “-Alities” never seen in the arcade!
- New Brutalities let you pound opponents ’til they explode!
- 7 humiliating Stage Fatalities that send defeated opponents pummeling out of the arena to a grizzly death!
…You have no choice. Defeat Kahn’s deadly Warriors or die trying.
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Black Label Release – Ver. 1.0 – “Base Color” version. In order to properly show the disc color, we had to photograph it, as scanning proved too much to color correct. This is the earliest version of 1.0 that we have, so we have used it as the ‘base’ version when illustrating the variants. These changes in the print jobs are more than the likely the culprit behind people’s beliefs that there were code differences between orange and brown printed discs.
Black Label Release – Ver. 1.0 – Strictly nightmare fuel, the Mortal Kombat Trilogy discs have at least 5 known color variations – all due to the way the same art file was printed. Meaning it’s more of various printing issues than actual true variants. These are raw, untouched / not color corrected scans of the discs to illustrate how wide a net these dis-colorings cast.
- Mortal Kombat Trilogy is quite literally the result of creator Ed Boon realizing he didn’t want to waste all that empty space on the CD, so they brought in as many art assets as the could.
- The “Exclusive PlayStation Edition” banner on the front is a double, and quite cheeky, brag for the game. When the game was released, it was only available on the PlayStation and Nintendo 64, meaning it was ‘exclusive’ from the Saturn. The N64 version however, was missing multiple characters, multiple backgrounds were inaccurate or ‘changed’, a hell of a lot of animation frames, and suffered some pretty bad slowdown. The point being the missing characters were ‘exclusive’ to the PlayStation as well.
- The Sega Saturn version was not released until almost a year later.
- Despite being in the game, the Pit II’s stage fatality was disabled due to none of the MK3 / UMK3 characters having the second half of the falling animation. In my honest opinion, they could have handled it better than they did with some slight of hand in the programming.
- 1.0 Versions of the game have a music track clearly labelled “SNES MK3 Ending”, which makes you wonder just how kit-bashed together the game code and music really were.
- Due to Johnny Cage’s original actor Daniel Pesina being let go from Midway, an all new Johnny Cage was recast, re-filmed, and introduced into the game. He is the only character to get said treatment for the project.
- Fans have pointed out that despite the various inconsistencies with 1.0 versions, the 1.1 re-releases have a play-style that is nearly identical to Ultimate Mortal Kombat 3.
- The game has a minor incompatibility with PlayStation 2s and 3s. After finishing the game, or failing to continue, the game will not load the main menu – it’ll simply freeze.
- Due to the game’s resolution change from the arcade, in turn affecting the size of the characters, many combos now no longer work or need to be re-timed due to the spacial difference.