MDK

MDK

Shiny's first PC game is ported by Neversoft with positive results.

Jewel Case Release

Genre:
Action
CDs: 1
(?? Megs)
Players:
1 Player
ESRB: Teen
Animated Blood
Animated Violence
Publisher:
Playmates Interactive
Retail Barcode:
7 96298 06663 6
Memory:
None
Developer:
Shiny / Neversoft
Sony ID:
SLUS-00426
Accessories:
Analog
Released:
November 13, 1997
PSRM:
007960

“Pure genius… the game that will set new standards” -GameFan Magazine

Blast your way through over 60 unbelievable arenas packed with aliens, bombs, decoys, secret areas and much more. Then, use the never before seen sniper mode to zoom in and ambush your enemies from over two miles away.

Blistering gameplay that features heavy shooting action, stunning graphics that explode off your screen, and the ground breaking sniper mode easily makes MDK one of the most revolutionary games ever.

  • Exclusive features for the PlayStation game console include never before seen secret arenas, a pumped up CD soundtrack and full blown support for the new analog control pad.
  • Blast through over 60 alien packed arenas using staggering weapons of destruction like the super chain gun, the world’s smallest nuclear bomb, tornadoes, super hand grenades and a high tech reusable parachute.
  • Fast and furious gameplay includes running, free falling, snow boarding and paragliding.
  • Full 3-D environment allows 360 degree freedom of movement.

 

Review

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Media

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Variants

  • There are no known Variants for this game.

 

Trivia

  • The letters MDK formed a curious argument of their meaning back in the day. While the obvious is “Murder, Death, Kill” the true meaning is left to the interpreter. Shiny explained that due to the game’s publisher Playmates being a toy based company, the ‘murder’ angle had to be downplayed. Oddly enough, in the PC version’s install screens, various explanations of what it could mean are played.
  • The PlayStation version features exclusive areas.
  • MDK’s zoom function (i.e. sniper mode) offers a ridiculous amount of close-up, to the point where you might not even be in the same area as the intended target.
  • Bioware, of Mass Effect and Dragon Age fame, created the sequel.

 


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