King of Fighters ’95, The

King of Fighters ’95, The

A year late to the mainstream party, SNK and Sony USA deliver a damn faithful translation of a cornerstone in the fighting game genre.

The King of Fighters 95 Game Case Image Jewel Case Release

One on One Fighting
CDs: 1
(600 Megs)
1 to 2 Players
ESRB: Teen
Animated Blood
Animated Violence
Retail Barcode:
7 11719 42052 1
1 Block
Sony ID:
September 18, 1996

The World’s toughest Fighters team up for the Supreme Competition!

Out of the storm of battle comes 24 fighters from around the world who are invited to enter the King of Fighters ’95 tournament. Omega Rugal is alive and out to seek revenge on the participants who destroyed him and his plan to rule the world. Be prepared for a living hell!

  • A near perfect translation of SNK’s blockbuster arcade fighting game!
  • Face 24 of SNK’s greatest warriors, including masters from Fatal Fury and Art of Fighting 2, PLUS 2 hidden fighters – the most fighters ever on a home video game!
  • Each fighter his 5 unique special attacks and an incredibly grisly Last Resort move. That’s 144 awe-inspiring original moves!
  • 5 phenomenal battle modes include 1-On-1, 3-On-3, Head-to-Head, Battle Royale and Tag Team!
  • Build over 2,000 three-fighter combat teams for infinite challenge.



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There are no known regular variants for the game, however, there is a misprint. Several copies of the game disc were printed without the black layer, so it’s fairly orange and clear.  


  • This was the first SNK game to be converted over to the PlayStation.
  • Speaking of firsts, this game was the first ever true “game page” created for the original Game-Rave PlayStation site. You can still see the original version (complete with broken html tables) here.
  • Although released in a superior version on the Japanese Saturn using Ram Cart technologies, Sony of America took SNK under its publishing wing to make sure all US releases were PSX exclusive.
  • Like Samurai Shodown 3, King of Fighters ’95 was tweaked when it came to America. The Western version features better load times and several minor bug fixes.
  • Was the first game in the King of Fighters series to offer a Team Edit function, where you were allowed to choose your three team members.
  • The PS2 ‘Fast Load’ option helps this game immensely.
  • The instruction manual’s back page features an ad for Samurai Shodown III: Blades of Blood and Real Bout: Fatal Fury. The latter was never released stateside.
  • There are many cameo appearances made throughout the game, including other characters from the Fatal Fury and Art of Fighting games.
  • One of the earliest (and few) 2D fighting games on the PlayStation to feature large amounts of foreground animations. Examples include the camp fire level’s grass, Italy’s water splashing, and the Psycho Soldier team’s waterfall.
  • Rugal, the game’s end boss, has two secretaries that update him on the tournament during in-game cinemas. These two characters would go on to join Iori as playable characters in KoF ’96. They are Mature and Vice. Saisyu is the game’s only new original character. The other additions were from previously existing games.
  • King of Fighters ’95 is also available on the GameBoy, Neo-Geo, and Neo-Geo CD.
  • Thanks to the Team Edit function, there are 2000+ team variations possible. Upon release, featured the most playable characters in a 2D fighting game.