Final Fantasy VII

Final Fantasy VII

Square's behemoth of a role playing game series jumps ship from Nintendo to the PlayStation in breathtaking fashion.

Double Jewel Case Release – “Realistic Violence” ESRB Variant

Genre:
RPG
CDs: 1
(620, 608, 547 Megs)
Players:
1 Player
ESRB: Teen
Realistic Violence
Publisher:
Sony
Retail Barcode:
7 11719 41632 6
Memory:
1 Block (up to 15)
Developer:
Squaresoft
Sony ID:
SCUS-94163
Accessories:
None
Released:
September 3, 1997
PSRM:
006400, 006710, 006720

“…quite possibly the greatest game ever made.”  – GameFan Magazine.

An epic adventure across 3 cd-roms.

What begins as a rebellion against an evil corporation becomes much more. And what erupts goes beyond imagination.  With vivid landscapes, lush 3D animation and environments, Squaresoft’s multi-million dollar masterpiece is like nothing ever seen before. And it is only on PlayStation.

“Towers over the competition in terms of graphics, sounds, story, and playability”  -Game Pro Magazine

 

Review

  • There is no Review for this game yet.

 

Media

YouTube

There are no videos associated with this game yet.

Screenshots

There are no Images for this game yet.

Magazine Ads

There are no Ads for this game yet.

 

Variants

 

Double Jewel Case Release – Masterp ece Misprint. Changes ESRB Descriptors.

 

Double Jewel Case Release – Masterp ece 2 Ring Disc Variant

 

Double Jewel Case Release – Masterpiece Corrected

 

Double Jewel Case Variant – Split Misprint – GH Release with Black Label Insert, “1 Blocks” typo.

 

Double Jewel Case Release – GH Misprint with Sephiroth on both internal sides, “1 Blocks” typo.

 

Double Jewel Case Release – GH Misprint with just “1 Blocks” Memory Card Mistake

 

Trivia

  • One of the most beloved and loathed releases of all time.
  • Biggs, Wedge, and Cid are all recurring characters – and yes, the first two are references to Star Wars.
  • Cloud continues the water based naming tradition of the protagonists, with Squall in FF8 and Locke in FF6.
  • Would be the first time series illustrator Yoshitaka Amano’s artwork would not be used for principal game usage.
  • One of the in-game towns has a clipping issue glitch. If you keep walking against the building wall, Cloud will actually walk up the building, not into the distance.
  • The US Version, aside from minor game play fixes also included two new enemies; Ruby Weapon and Emerald Weapon. Square would later re-release the American Version in Japan as the “International Version.”
  • You can acquire a character’s Final Attack despite it happening long after they are gone.
  • You can access a programmer’s debug room with the use of a GameShark cheat device.
  • Despite the game box claiming 1 Memory Block to save, you can actually save 15 times, 1 block each. If you view your memory card files, each save is a different character in the game.
  • Was the first Final Fantasy game to have direct sequels, both in-game and in media. After the release of the Advent Children movie in Japan, Square released a Collector’s Edition of FF7 that featured the newer CG models on the disc art.
  • The tales of there being a Final Fantasy 7 remake go back all the way to the day the PlayStation 2 was first announced. Despite all the rumors, fan demand, and more, it would not be until 2015 at E3 that Square finally confirmed a remake was in the process. It became an episodic, more real-time battle system game rather than menu based.
  • One of the most misprinted, if not the most misprinted, game cases in the PlayStation library.